Kaelrich’s Guide To Coral Elves

Hey everyone! Your Favorite Chronicler here! Just wanted to give a shout out to Steve for setting my latest adventure into motion. Thanks Steve! Now on with the Guide! Kaelrich’s Guide to Coral Elves: The Craftsmen of War Nimbly cutting through wave and beach alike the Coral Elves, or Selumari, are first rate archers and…

The Tales of Esfah (short fiction)

The Rise of Sshkkryyahr the DreadPart 1 of 3The Dark Deal Year 96 of the First Age Krak-kow! The lava-elf’s carbine erupted in a flash of light and the haze of blue smoke as he pulled the trigger and cackled. “Another,” he demanded, tossing the long-gun to his subordinate so that it could be reloaded….

Trogs v Blues – Part 3

The Blues have completely devastated one of the Trogs’ armies only to see it reconstructed and augmented as a results of two marches, one from the reserves. It is quite obvious that simply using firepower is not going to be enough to beat the Goblins without it being targeted on the most important units. The…

Trogs v Blues – Part 2

After the first round, there is only a single casualty in the DUAs, a Leopard Rider that came victim to our old celebrity friend, the Sharpshooter. The important battle is now about to begin as the tussle over the Coastal Tower, the home terrain of the Blues, becomes the focus of both sides’ attention. Blues…

Die of the Week – Number 2

I have been giving a lot of thought to this project over the last week and I was trying to work out which of my two chosen dice to feature. It was either going to be the Dwarven Mammoth Rider, or the Goblin Leopard Rider. Both of these are very interesting dice and will be…

Coral Elves v Firewalkers – Part 12

At the start of the turn, the Ash Storm and the Wind Walk spells on the Empyrea all expire. The Eldarim in the horde army recruit a fire Dragonfoal. The Empyrean home army, once again, forego their manoeuvre to remain in a magic casting position. The army produce 11 air magic, or 7 fire magic….

Friday Night Challenge – Part 3

Having managed to reconstruct the battlefield as it was left at the weekend, the troops are now ready to continue. Round 5 Undead Undead 1st March The Undead campaign army do not have time to waste on fixing the annoying little problem of frontier ownership and decide to cast magic. They generate 2 results and…

Coral Elves v Firewalkers – Part 11

At the opening of Round 11, both sides are depleted, with the Empyrean force split. The Eldarim Dragon Handlers ability recruits a Dragonscout. They attempt to generate magic. They produce 8 firewalker results plus another 4 fire magic. This casts 2 Wind Walks on the horde, and a resurrection on a shield bearer. Now for…

Friday Night Challenge – Part 2

The idea of a quick tutorial using a multiplayer battle, including two races that I have never seriously studied or used, did not quite work out as expected. Although it was fun, the two rounds that I published took me the best part of three hours to produce, so this may turn out to be…