Coral Elves v Firewalkers- Round 3

This is part 3 of an Advanced level Dragon Dice battle. If you have not read the first parts, then it is recommended that you do so before continuing.

The start of the battle can be found here:-

Advanced Dragon Dice – Coral Elves v Firewalkers

At the start of the round, the Ash Storms that have blighted the Selumari at last dissipate.

The Empyrea now have the Frontier terrain free to themselves, from which they are able to cast magic, but are under threat from the Selumari archers at their home coastland terrain.

The large home army, although present in numbers, are in no way in charge of the battle at this terrain as they are being played by the large Selumari cavalry, who have all the control over movement.

The tactics for the Empyrea therefore is to keep away the threat from the archers, whilst whittling away at the home terrain in the hope of reducing the size of the enemy horde.

Another Dragonkin is recruited at the frontier.

With no reason to manoeuvre the terrain they cast magic.

They produce 12 magic results.

They summon the Fire and Death Drake to the Selumari home, to join the existing Wyrm that is resident at the address.

And a Mirage is used to send five missile units to the reserves for a holiday away from Dragonsville.

This will make way for an interesting contest in the near future.

Needing assistance with manoeuvres, the introduction of a wasteland bridge at the home terrain is used.

This means that a melee attack can now be employed.

Now is as good a time as any!

This might make a difference! The Smite from the Sentinel breaks the defence of the Selumari horde army and inflicts 4 damage with no save possible.

Four minor units go to the DUA in the hope of a quick resurrection.

With their Flaming Shields racial ability adding 2 to the 10 regular melee hits and the single ID, the total melee attack for the Selumari to defend is 13.

The 3 Fly SAI results from the Eagle Knight adds to the 4 regular saves from the Eldarim shield bearer, the 2 from the ID, the automatic saves from the dragonkin and the Coastal Dodge results from the Coral Elf, giving a total of 13 saves exactly! No further injury is inflicted.

With their two armies finely balanced, the Empyrea keep their armies unchanged, except for the Gorgon.

His speed will be of great assistance in getting the home army moving forward.

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