Round 3

Sadly for the Frostwings, the drake was not very happy with his awakening, and generates 12 hits with his jaws.

The 7 save results are reduced to 6 by virtue of the Ash Storm that suddenly sprung up. The 4 melee hits and 1 missile hit do nothing to upset the dragon.

Most of the magic army is wiped out.

A badly depleted force needs to try to restore some troops.

5 magic results, reduced to 4 by the Ash Storm, there is enough to bring back an Apprentice magician.

Leaving the small battalion the difficult decision as to whether to stay or go.

While they think, the home army march on, and are now within sight of home.

The maxim of ‘Safety in numbers’ applies to both sides, especially as magic will be able to be cast from the tower.

The Ash Storm now subsides and the deadland patch is buried.

A less than impressive magic display generates only 8 results. This is enough, however, to move a dragon.

and send it to visit more Frostwings.

Relocation to the frontier now becomes important.

A small infantry is packed off to claim other terrains.