The Frost Report – Part 4

Given the current weakness of the Blues in both missile and melee, despite having plenty of saves, the Areosa are just as safe at their home terrain as they are in reserves, as the only damage that they are likely to take comes from magic. The way forward would seem to be to split into…

Coral Elves v Firewalkers – Part 12

At the start of the turn, the Ash Storm and the Wind Walk spells on the Empyrea all expire. The Eldarim in the horde army recruit a fire Dragonfoal. The Empyrean home army, once again, forego their manoeuvre to remain in a magic casting position. The army produce 11 air magic, or 7 fire magic….

Friday Night Challenge – Part 3

Having managed to reconstruct the battlefield as it was left at the weekend, the troops are now ready to continue. Round 5 Undead Undead 1st March The Undead campaign army do not have time to waste on fixing the annoying little problem of frontier ownership and decide to cast magic. They generate 2 results and…

Coral Elves v Firewalkers – Part 11

At the opening of Round 11, both sides are depleted, with the Empyrean force split. The Eldarim Dragon Handlers ability recruits a Dragonscout. They attempt to generate magic. They produce 8 firewalker results plus another 4 fire magic. This casts 2 Wind Walks on the horde, and a resurrection on a shield bearer. Now for…

Firewalkers v Undead – Part 4

This is part 4 of the battle started in a previous post. If you have not already read that post, it is recommended, for continuity purposes, that you read this first and return back here afterwards. Return to Part 1 of this battle by clicking here or Return to Part 2 of this battle by…