Summer Skirmish – Act VII

Round 4 Undead The Open Grave spell expires and the Dragon attacks. The Wyrm is no match for this Undead army, as it produces only 6 damage from its claw, which is easily parried by 11 saves. Furthermore, the 10 melee results are exactly what is needed to get rid of the Dragon. As a…

Summer Skirmish – Act II

Selumari Having taken a bit of a beating from the Undead, the Selumari need to bring on the help of Minor Terrains to strengthen their position. Selumari 1st March At the Feral home terrain, the Cavalry introduce a Coastland Knoll. They introduce the Water element, giving them the Coastal Dodge ability, and can also count…

Coral Elves v Firewalkers – Part 11

At the opening of Round 11, both sides are depleted, with the Empyrean force split. The Eldarim Dragon Handlers ability recruits a Dragonscout. They attempt to generate magic. They produce 8 firewalker results plus another 4 fire magic. This casts 2 Wind Walks on the horde, and a resurrection on a shield bearer. Now for…

Coral Elves v Firewalkers – Part 7

This is part 7 of an advanced level Dragon Dice battle and it is recommended that, if you have not done so already, you read the first six rounds before reading this. The start of the battle can be found here:- Advanced Dragon Dice – Coral Elves v Firewalkers At this point of the battle…

Firewalkers v Coral Elves – Part 5

This is part 5 of this tutorial battle report. It is recommended that you read the first four parts before this. If you have not read these, they can be found by clicking these links:- Firewalkers v Coral Elves – Part 1 Firewalkers v Coral Elves – Part 2 Firewalkers v Coral Elves – Part…

Firewalkers v Coral Elves – Part 1

Having had such a fun time trying out the Firewalkers, I have decided to do a battle report using two of my Standard ‘Test Armies’. I am hoping that this turns out as entertaining as the two battles that I had yesterday, as it will be very valuable to introduce both races to new players….