Round 6

Frostwings

At the start of the round the Magic Drain expires.

Frostwings 1st March

The reserve army attempt to generate magic.

The produce 5 results.

They cast a Wind Walk on the home army.

That could be an important move.

Frostwings 2nd March

The home army use to Tower to fire at the Treefolk reserve army.

They generate 8 results (ID results, had there been any, do not count).

They are met with 12 saves. No damage is taken.

Three Wolf packs deploy to the Treefolk home terrain.

The cavalry are sent to help out at the home terrain.