Tree Folk Reference Page

Normal Action Icons

Magic – Manoeuvre – Melee – Missile – Saves

Spells

Examples of Spells in use

Below are links to where each of these spells has been used in the Tutorial Battles on this site.

Special Action Icons (SAIs)

Examples of SAIs in use

Below are links to where each of these SAIs has been used in the Tutorial Battles on this site.

Racial Abilities

Rapid Growth

Whenever Treefolk are at a terrain that contains the earth element (yellow), Treefolk units that do not roll an SAI result may be re-rolled once when making a counter-manoeuvre. The previous results are ignored. This includes Highland, Swampland, Flatland, Coastland with a Flatland minor terrain, Feyland with a Swampland minor terrain etc.

This racial ability can be seen in use on this site by clicking here.

Replanting

Whenever Tree Folk are at a terrain that contains the water element (green), any Treefolk units that are killed, should be re-rolled before being moved to the DUA. Any units that roll an ID are moved to the Reserve Area instead of the DUA. This includes Coastland, Swampland, Feyland, Highland with a Swampland minor terrain, Highland with a Feyland minor terrain etc.

This racial ability can be seen in use on this site by clicking here.

Statistics for Units

For each unit, the chance of success, the expected score and the expected deviation can be seen in the tables below.

Statistics for Faces 1 to 7
Statistics for 8th Face

Tactics

The Kaelrich’s Guide for Treefolk can be found on this site using this link:-