
Normal Action Icons

Spells
Palsy Black Magic Spell Finger of Death Black Magic Spell Soiled Ground Black Magic Spell Watery Double Green Magic Spell Flash Flood Green Magic Spell Wall of Fog Green Magic Spell Hailstorm Blue Magic Spell Wind Walk Blue Magic Spell Lightning Strike Blue Magic Spell Ash Storm Red Magic Spell Fiery Weapon Red Magic Spell Dancing Lights Red Magic Spell Stone Skin Yellow Magic Spell Path Yellow Magic Spell Transmute Rock to Mud Yellow Magic Spell Resurrect Dead Elemental Spell Esfah’s Gift Elemental Spell Summon Dragonkin Elemental Spell Rally Elemental Spell Summon Dragon Elemental Spell Summon White Dragon Elemental Spell
Special Action Icons (SAIs)
Bullseye SAI Cantrip SAI Counter SAI Double Strike SAI Firebreath SAI Firewalking SAI Flame SAI Fly SAI Kick SAI Rend SAI Smite SAI Stone SAI Trample SAI
Racial Abilities
Javelin Charge
During a march, instead of taking part in the manoeuvre phase, all Amazon units may count their manoeuvre results as if they were missile results during a missile action in that march. In mixed race armies, other units make manoeuvres as normal, Amazons do not roll during that phase.
Kukri Charge
During a march, instead of taking part in the manoeuvre phase, all Amazon units may count their manoeuvre results as if they were melee results during a melee action in that march. In mixed race armies, other units make manoeuvres as normal, Amazons do not roll during that phase.
Terrain Harmony
Although Amazon units are able to generate magic results, the colour of magic generated comes from any colour at the terrain where it is located, including minor terrains and not their own racial colour (Ivory), although they can cast Elemental magic at any terrain. This means that in the reserve area, where there is no terrain colour, Amazons only generate Elemental spells.