Normal Action Icons

Spells

Hailstorm Blue Magic Spell 
Wind Walk Blue Magic Spell 
Mirage Blue Magic Spell 
Lightning Strike Blue Magic Spell 
Ash Storm Red Magic Spell 
Flashfire Red Magic Spell 
Fiery Weapon Red Magic Spell 
Dancing Lights Red Magic Spell 
Resurrect Dead Elemental Spell 
Summon Dragonkin Elemental Spell 
Summon Dragon Elemental Spell 
Summon White Dragon Elemental Spell
Examples of Spells in use
Below are links to where each of these spells has been used in the Tutorial Battles on this site.
- Hailstorm
- Wind Walk
- Mirage
- Lightning Strike
- Ash Storm
- Flashfire
- Fiery Weapon
- Dancing Lights
- Resurrect Dead
- Summon Dragonkin
- Summon Dragon
- Summon White Dragon
Special Action Icons (SAIs)

Bullseye SAI 
Cantrip SAI 
Counter SAI 
Create Fireminions SAI 
Fire Cloud SAI 
Firewalking SAI 
Flame SAI 
Fly SAI 
Galefore SAI 
Rise From the Ashes SAI 
Seize SAI 
Smite SAI
Examples of SAIs in use
Below are links to where each of these SAIs has been used in the Tutorial Battles on this site.
- Bullseye
- Cantrip
- Counter
- Create Fireminions
- Firecloud
- Firewalking
- Flame
- Fly
- Galeforce
- Rise from the Ashes
- Seize
- Smite
Racial Abilities
Air Flight
During the retreat step of the Reserves Phase, Firewalker Units can move from any terrain containing the air element (blue) to any other terrain containing the air element where there is at least one firewalker unit already there. This includes any terrain that currently has a minor terrain with the current army in occupation that contains the air element.
Flaming Shields
When Firewalker units are present at a terrain containing the fire element (red), they use their save results as melee results during a normal melee attack. This ability does not apply, however, when making a counter attack. Once again, this applies if an associated minor terrain contains the fire element.
