Normal Action Icons
Spells
Examples of Spells in use
Below are links to where each of these spells has been used in the Tutorial Battles on this site.
- Watery Double
- Accelerated Growth
- Flash Flood
- Wall of Fog
- Stone Skin
- Path
- Wall of Thorns
- Transmute Rock to Mud
- Resurrect Dead
- Summon Dragonkin
- Summon Dragon
- Summon White Dragon
Special Action Icons (SAIs)
Examples of SAIs in use
Below are links to where each of these SAIs has been used in the Tutorial Battles on this site.
- Cantrip
- Choke
- Confuse
- Counter
- Dispel Magic
- Double Strike
- Hoof
- Rend
- Sleep
- Smite
- Smother
- Surprise
- Teleport
- Trample
- Volley
- Wild Growth
Racial Abilities
Rapid Growth
Whenever Treefolk are at a terrain that contains the earth element (yellow), Treefolk units that do not roll an SAI result may be re-rolled once when making a counter-manoeuvre. The previous results are ignored. This includes Highland, Swampland, Flatland, Coastland with a Flatland minor terrain, Feyland with a Swampland minor terrain etc.
This racial ability can be seen in use on this site by clicking here.
Replanting
Whenever Tree Folk are at a terrain that contains the water element (green), any Treefolk units that are killed, should be re-rolled before being moved to the DUA. Any units that roll an ID are moved to the Reserve Area instead of the DUA. This includes Coastland, Swampland, Feyland, Highland with a Swampland minor terrain, Highland with a Feyland minor terrain etc.
This racial ability can be seen in use on this site by clicking here.
Statistics for Units
For each unit, the chance of success, the expected score and the expected deviation can be seen in the tables below.
Tactics
The Kaelrich’s Guide for Treefolk can be found on this site using this link:-