Given the amount of interest, and the amount of problems that players have had with these puzzlers, I have decided to publish the first solution early in an attempt to make things easier for us all.

The first puzzler was to count the number of save results for this army, composed entirely of Coral Elf units.

There are 8 regular manoeuvers, 3 saves, 2 IDs, 4 flys, 3 missile

The calculation is set put below using the Die Roll Resolution from the rules:-

1 – Roll the dice.

This is what we roll.

2 – Check to see if any existing effects will force or allow a die to be re-rolled. Apply these effects one at a time until all re-rolls have been made.

Not applicable

3 – Identify any applicable SAIs that have not already been applied and apply their effects one by one in whatever order you choose. Any normal action results or roll modifiers that those SAIs generate are applied during the following steps.

Not applicable

4 – Count up all non-SAI generated action results to obtain a subtotal.

None of the effects include anything to do with missile results, so these can be discounted. We have 8 manoeuvre, 3 saves, 2 IDs.

5 – Apply modifiers that subtract (results can never be reduced to below 0).

The Transmute Rock to Mud subtracts 6 manoeuvre results, the Ash Storm, as the roll is for saves, subtracts 1 save.

6 – Apply modifiers that divide (results are rounded down).

Not applicable

7 – Add SAI generated action results to obtain a new subtotal.

Our 4 Fly SAIs become saves.

8 – Apply modifiers that multiply.

The minor terrain is on double saves for ID results, so double these as below.

9 – Apply modifiers that add (any ‘counts as’ results are also added now) to obtain a final total.

The IDs ‘count as’ saves, as are the manoeuvres owing to the Coastal Dodge ability of the Coral Elf units.

This means that the total number of saves, and the answer to our Puzzler #1 is 12.

10 – Pour yourself a large drink and enjoy.

This is the most important step, and must not missed out.