The stadium as the teams enter.
Roll for initiative.
Riders – you to choose.
Riders: Let’s choose the Feyland Grove as frontier. So Animals will go first.
Riders: Ooh nice!
Animals first march then.
Animals: Let’s open by recruiting a yellow dragonfoal to the home army at the Highland City.
Animals: Attempt to manoeuvre at the Highland City.
Animals: Missile attempt at the frontier army, please.
Animals: So you’re saying there’s a chance!
Riders: A relatively decent chance!
Riders: Ay! They did it. Poor soldier
Animals: Second March: manoeuvre attempt at the coastland tower.
Riders: Yup. Shoot.
6 melee or 4 missile?
Animals: Up to six, and decidedly away from any ‘shoot’ activities.
Animals: Melee action.
Possibly wise!! Roll for melee.
Riders: Uh oh!
Animals: Four attackers.
Attackers roll for saves.
Riders: This is gonna hurt a bit.
Animals: Holy smokes. Trust statistics, they said.
Riders: Oh wow. There was a 1.1% chance of that happening.
Animals: 1/3 is smaller than 1/2, they said.
Do we agree 9 melee total?
Riders: I don’t know what is up with all these saves. I count 16.
Animals: No problem at all, that’s why you picked the heavies.
16. I forgot to count the real save!!!
Roll for counterattack.
Riders: No one said we were good at it!
Rolling for saves.
Riders: This may be a draw
Animals: Haha. Retreat the non-dragonkin units from the highland. End turn one.
Riders from Northrend
Riders: First march at highland. Up to 5 and missile the lone feral at the frontier.
Up to 5 and missile roll.
Riders: Who gave the undead a bow?!?!
Riders: Okay. Second march at my home. Bring in knoll minor.
Rolling Deadland knoll.
Riders: Score. Lets missile his army at my home.
Rolling for missiles.
Riders: Okay. Retreat a singular hound master who carries the blue boot from the horde army. Then end turn.
Rounds 2 and 3 to follow soon…….