The first half of this battle can be found here:-
Tangerines: First March at frontier, cast spells.
Tangerines: At feral home: transmute rock to mud, higher ground, stoneskin my army there. That should total 13.
Tangerines: Manoeuvre feral home.
Felines: Oppose. I sense a couple of Chronicles Puzzlers rolls coming up.
Unless I miscounted!
Tangerines: Nice, I’ll claim the 8th face.
Felines: Count looks correct.
Not down to 6?
Tangerines: Count looks correct to me as well. Up to 8 and attack melee.
Tangerines: I get double digit melee for manoeuvres but apparently they forget their axes when it comes time to actually fight.
Tangerines: Another pony and lizard bite the dust.
Felines: Counterattack. STAMPEDE!!!
Tangerines: Which is why I reduced both melee and manoeuvres.
Felines: Smart! I thought manoeuvres was just so you could take the 8th.
Tangerines: I was hoping for a bit better showing in my attack, but transmute was for the 8th and stampede protection.
Felines: Really smart idea. It’s wonderful too when your spell versatility allows this! Double dipping is great
Tangerines: They’re already dead, no need to distance.
16 melee minus 5 for Higher Ground is 11. I have assumed that the 4 counters double to 8. 11 manoeuvres minus 6 from transmute is 5. 11 plus 5 for the stampede is 16 melee.
Felines: I see a lot of talk in the middle and 16 melee is 16 melee on the outside.
Felines: I think I see the math adding up right.
Tangerines: Yes, that’s correct, assuming you can double the sai.
Felines: Yes, double SAI
Tangerines: All but the sergeant bit it.
In this case, the SAI is a normal 4 melee, so this appears to be correct.
Tangerines: 19/36 in dua. 🙁 No retreats.
Felines: I’ll need to see a new board.
Give me 2 minutes to recover. I’m trying to put my socks back on!!
Wilding and Wind Walks expire.
Felines: Recruit – archer to Home. Magic to Horde. That’s Feralize, Then I’ll manoeuvre my home.
Wait a sec. I picked up the 2 in the DUA for the Feral attack. I have to discount their results.
Felines: Oops! I hate when that happens.
It was because I ran out of room with all the spell cards. It was an ID and a manoeuvre, so Tangerines should have taken 9 damage, not 11.
Felines: I agree, it’s Tangerines’ fault for casting too many spells.
Tangerines: In that case, the sergeant goes to the DUA, a mammoth and pony come back.
This should now be correct. Sorry!
Now we are back on course.
Felines: My turn as before. Recruit – archer to Home. Magic to Horde. That’s Feralize. Then I’ll manoeuvre my home.
Tangerines: I’ll attempt to oppose.
12 minus 6 from Transmute is 6. 8 from the tangerines. The dwarves hold firm.
Felines: Well done. ATTACK!
Felines: Phooey, that first roll was a much better attack roll.
Felines: ah dang!
Tangerines: The pony dies.
Felines: Saved the mammoth rider. Magic from reserves.
Felines: Wilding my horde. Send reserves to Horde. Done.