This is the third part of this battle. If you have not already done so, it is recommended that you read parts 1 and 2 first. These can be found by clicking on these links:-
On the Swampland Knoll the ID face is rolled. This allows the Elves to choose Magic, Missile or Melee!
The elves take advantage of the terrain as missile territory and try to manoeuvre.
9 manoeuvres for elves, 23 manoeuvres for the Frostwings, thanks to doubling the ID rolls. 8 doubled plus 7 normal.
The bullseye targets the cavalry.
1 saves, the others fail to save.
The re-roll gives an ID.
Unlucky 13 results. Unlucky for Frostwings, that is.
The Frostwing army produce 11 saves and take only 2 damage.