Round 5

The knoll comes into use again as the elf horde move forward and the terrain die moves up to face 6, a melee distance.

9 missile results towards the frontier.

Only 2 saves in reply. 7 damage to take.

Only need to take 6 points as no 1 health or 3 health units.

Home army moves closer to face 6 with no encounter.

The mages get the call to go home and assist.

The reserve fail to produce any magic.

The campaign army now run to the castle.

To consolidate forces, the reserves arrive.