This is part 10 of an advanced level Dragon Dice battle and it is recommended that, if you have not done so already, you read the first nine rounds before reading this.
The start of the battle can be found here:-
The Empyrea have taken a major set-back with the Selumari taking control of the Coastland tower, as this means that they have nowhere to hide from their missile fire.
Their top priority, therefore, is to try to outmanoeuvre them and try to turn them away from the tower.
A Dragonfoal is recruited to the horde army using the Dragon Handlers ability of the Eldarim.
The home army generate 7 fire magic or 6 air magic to assist the horde army in their attempt to take back the tower.
4 points of air spells on a Wind Walk.
6 elemental points to resurrect two of the Starbursts.
The horde attempt to manoeuvre.
They produce a total of 14 manoeuvre results against the Selumari total of only 5.
The terrain is moved down to its 7th face.
This is the best, and riskiest, chance that the Empyrean army have to turn things in their favour. They must attack with melee.
The produce a mere 5 melee results.
The 15 saves from the Selumari are more than enough to ensure that no damage is taken.
They counter attack.
They hit with 8 melee.
Countered by 10 save results.
The Empyrea stand their ground hoping that they will be more successful with their next attack.