Round 1
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The Firewalkers attempt to manoeuvre at their home terrain.
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There are 3 manoeuvre results from both sides, but the marching army wins a tie.
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At the melee that ensues, the Firewalkers do 8 melee damage, as the Frostwings produce 5 saves. This gives 3 damage for them to take.
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3 advocates are out already.
With numbers against them, there is no counter attack from the remaining 3 units.
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However, the attempted manoeuvre at the frontier fails by 2 results to 5.
No attack from the firewalkers for fear of the counter attack from the Frostwings.
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Using Air Flight, the horde army move to the frontier.
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The Frostwings at their home terrain move away to get in a missile attack on the campaign army. They produce 5 damage.
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7 saves are produced, so no damage.
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The attempt to manoeuvre fails by 3 points to 5.
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All units, except those in the home army, go to reserves.