Round 12

The Dragon Plague expires as the battered Frostwing reserves try to rally troops to save the battle.

Once again they fail to create enough results to do anything at all from the reserves.

With no other option open to them, they go home with the intention of forcing back the firewalkers moving in on their tower.

The battle all comes down to success in stopping the firewalkers next manoeuvre.

The Ashbringers generate 6 magic results.

Enough to produce a Wind Walk to assist the horde army trying to capture the tower.

The try to manoeuvre to take the tower.

A 6-6 draw, with the advantage to the marching army means that they capture the terrain.

With 2 terrains captured, the firewalkers win the battle.