Dwarves roll for start. 0 manoeuvres.
Elves roll and get 3 manoeuvre results. Elves choose frontier terrain or start.
Elves choose to start. Dwarves choose the Feyland Castle as the frontier terrain.
Dwarves roll their highland city to 2 giving magic. Elves roll their coastland tower to 4 giving missile distance. The dwarves then roll the feyland city to 7, which is then turned down to a 6 according to the startup rules. This gives melee distance. The set up is now complete.