Round 3

The Goblins conjure up 4 magic to cast a finger of death spell. They take out the Spider Rider and the minor highland terrain.

The horde march on ever closer to the tower at the feyland.

The lava elf reserve army, once again, fail to produce enough magic results to do anything.

Thanks to the knoll, the campaign army can still use missiles as they march forward.

At last something goes in their favour! They manage to produce a big missile hit on the foe at their home terrain. 11 missile results might be enough to cause some damage.

The Goblins only answer with 2 saves, so they will be losing a few here.

9 health of goblins need to be resurrected, and the battle sways in favour of the elves.

The reserves make their move to the home tower.