Round 10
Tangerine Dreams
Dragon attacks.
Felines: oh no!
Tangerines: Good boy!
Felines: You probably would’ve slain him anyways, but now it’s gonna be super easy!
Felines: oh boo!
Tangerines: Promote: 2 thaumaturgist to wizards, 2 footmen to sergeants, 2 pony riders to lizard riders. I think that’s all eligible, yeah?
You only have 4 x 2 health in the DUA, so only 4 x 1 health can be promoted.
Felines: Looks like he only chose 4 x 1 health. > Promote: 2 thaumaturgist to wizards, 2 footmen to sergeants, 2 pony riders to lizard riders.
Tangerines: Cast magic.
This is where you realise that bringing in two dragons of the same colour might be a good idea.
Felines: And the player who thought that was a good idea can hardly produce enough magic for 1 dragon!
Tangerines: You know, normally I do. Don’t know what I was thinking.
Tangerines: Dancing lights and yellow Wyrm to feral home.
Tangerines: End turn.
Frantic Felines
Dragon first.
Felines: Wolf and Badger.
Feralize?
Felines: Picture?
Felines: Common magic to uncommon. Then common magic recruited to frontier. Start with magic roll at home.
Felines: Let me see his army.
Felines: 3x lightning strike. Sergeant then the two Wizards.
Felines: Do I have any dead small units?
No.
Felines: Manoeuvre Frontier to 4 and missile attack his army.
You mean 5?
Felines: Sure. I haven’t seen the frontier in a long time.
Felines: All my reserves are missile units? Send them to Frontier. I don’t know what the board looks like, so I might need to see an update. But that’s probably it since there’s only 2 turns left.