Summer Skirmish – Act IV

Undead 1st March In desperate need of getting troops back into action, the reserve army try to generate magic. They produce 3 results but, with their Bone Magic racial ability, this is augmented by one for each unit producing non-ID magic – two of them in this instance. The total is therefore now 5 results….

Summer Skirmish – Act I

This is the first bite-sized episode of a 4 player Dragon Dice battle. It is designed to give worked examples of the rules and is therefore taken at a slow pace. The introduction and set-up can be found here:- Scottish Summer Skirmish Undead Undead 1st March The home army introduce a deadland bridge in place…

Dwarves v Coral Elves – Part 4

Round 3 Dwarves The Vagha need to concentrate on resurrection of troops and using their magic. Once they have sufficient magic capability, they must start to concentrate on introducing dragons to fight their battles for them. Dwarves 1st March The reserve army try to generate magic. A massive total of 17 results will help reinforce…

The Frost Report – Part 5

Round 4 Blues The Blues appear to have done enough to be safe to try to claim the Areosan home terrain. They now need to start making plans to take the second terrain. With the dragonkin prisoners to the terrain to which they were summoned, and the Coral Elves largely functioning to take advantage of…

The Frost Report – Part 4

Given the current weakness of the Blues in both missile and melee, despite having plenty of saves, the Areosa are just as safe at their home terrain as they are in reserves, as the only damage that they are likely to take comes from magic. The way forward would seem to be to split into…

Coral Elves v Firewalkers – Part 12

At the start of the turn, the Ash Storm and the Wind Walk spells on the Empyrea all expire. The Eldarim in the horde army recruit a fire Dragonfoal. The Empyrean home army, once again, forego their manoeuvre to remain in a magic casting position. The army produce 11 air magic, or 7 fire magic….

Coral Elves v Firewalkers – Part 11

At the opening of Round 11, both sides are depleted, with the Empyrean force split. The Eldarim Dragon Handlers ability recruits a Dragonscout. They attempt to generate magic. They produce 8 firewalker results plus another 4 fire magic. This casts 2 Wind Walks on the horde, and a resurrection on a shield bearer. Now for…

Die of the Week – Number 1

This is a project that I have been meaning to start from the first day I began this blog, but have not had the time nor the clarity of idea to get it done. What is presented here is my first attempt at the ‘Die of the Week’ series. I would very much like to…