Summer Skirmish – Act V

Selumari 1st March The Selumari reserve army attempt to generate magic. They somehow manage to accumulate 5 results and cast Wind Walk. The Home army now have at least a small chance of outmanoeuvring the Undead. Selumari 2nd March The Home army, assisted with Wind Walk, try to manoeuvre, contested by the Undead. The Flatland…

Summer Skirmish – Act III

Vagha The Vagha are concentrated at two Highland terrains and therefore have use of Mountain Mastery skill at both, which will help them to control the battle proximity. Vagha 1st March The home army try to manoeuvre and the Feral try to counter. With Mountain Mastery counting as Manoeuvres, the Vagha produce 11 results, beating…

What About DRAGONS!

What About DRAGONS!!!! Kaelrich here again. As I have journeyed across Esfah spy….er, um, learning the tactics of the various races, I’ve found that a popular tactic is to summon a fire belching, two ton ball of wing, scale, fang and claw called a dragon. These behemoths can destroy armies on their own but, they…

Treefolk v Frostwings – Part 5

This is Part 5 of a Dragon Dice battle. It is recommended that the earlier parts be read first starting at Part 1. Round 9 Frostwings The Frostwings now need to gain control of the frontier before the Treefolk army can eliminate the home army. Frostwings 1st March The campaign army try to manoeuvre. They…

The Frost Report – Part 3

This is Part 3 of a Dragon Dice demonstration battle. The start of the battle can be found following this link. The Frost Report – Part 1 Round 2 The Blues At the start of the second round of battle, we have the Blues split into two factions on favourable territory, and the Areosa, with…

Friday Night Challenge – Part 3

Having managed to reconstruct the battlefield as it was left at the weekend, the troops are now ready to continue. Round 5 Undead Undead 1st March The Undead campaign army do not have time to waste on fixing the annoying little problem of frontier ownership and decide to cast magic. They generate 2 results and…

Coral Elves v Firewalkers – Part 11

At the opening of Round 11, both sides are depleted, with the Empyrean force split. The Eldarim Dragon Handlers ability recruits a Dragonscout. They attempt to generate magic. They produce 8 firewalker results plus another 4 fire magic. This casts 2 Wind Walks on the horde, and a resurrection on a shield bearer. Now for…

Coral Elves v Firewalkers – Part 7

This is part 7 of an advanced level Dragon Dice battle and it is recommended that, if you have not done so already, you read the first six rounds before reading this. The start of the battle can be found here:- Advanced Dragon Dice – Coral Elves v Firewalkers At this point of the battle…