Dwarves v Coral Elves – Part 4

Round 3 Dwarves The Vagha need to concentrate on resurrection of troops and using their magic. Once they have sufficient magic capability, they must start to concentrate on introducing dragons to fight their battles for them. Dwarves 1st March The reserve army try to generate magic. A massive total of 17 results will help reinforce…

Treefolk v Frostwings – Part 4

This is Part 4 of an Advanced Level Dragon Dice battle. It is recommended that you read Part 1 before continuing. Treefolk The Transmute Rock to Mud and the Wall of Thorns spells expire. Treefolk 1st March The campaign army try to cast magic. The Magic Drain reduces the 7 results down to 5. An…

The Frost Report – Part 7

This is Part 7 of the battle report. It is recommended that you read from the beginning. Part 1 can be found here:- Frostwings v The Blues – Part 1 Areosa All spells on the Frontier terrain now expire – it is now a safe place to visit. The Water/Air Hybrid Wyrm attacks the Areosa…

The Frost Report – Part 5

Round 4 Blues The Blues appear to have done enough to be safe to try to claim the Areosan home terrain. They now need to start making plans to take the second terrain. With the dragonkin prisoners to the terrain to which they were summoned, and the Coral Elves largely functioning to take advantage of…

The Frost Report – Part 4

Given the current weakness of the Blues in both missile and melee, despite having plenty of saves, the Areosa are just as safe at their home terrain as they are in reserves, as the only damage that they are likely to take comes from magic. The way forward would seem to be to split into…

The Frost Report – Part 3

This is Part 3 of a Dragon Dice demonstration battle. The start of the battle can be found following this link. The Frost Report – Part 1 Round 2 The Blues At the start of the second round of battle, we have the Blues split into two factions on favourable territory, and the Areosa, with…

Coral Elves v Firewalkers – Part 12

At the start of the turn, the Ash Storm and the Wind Walk spells on the Empyrea all expire. The Eldarim in the horde army recruit a fire Dragonfoal. The Empyrean home army, once again, forego their manoeuvre to remain in a magic casting position. The army produce 11 air magic, or 7 fire magic….

Coral Elves v Firewalkers – Part 11

At the opening of Round 11, both sides are depleted, with the Empyrean force split. The Eldarim Dragon Handlers ability recruits a Dragonscout. They attempt to generate magic. They produce 8 firewalker results plus another 4 fire magic. This casts 2 Wind Walks on the horde, and a resurrection on a shield bearer. Now for…

Friday Night Challenge – Part 2

The idea of a quick tutorial using a multiplayer battle, including two races that I have never seriously studied or used, did not quite work out as expected. Although it was fun, the two rounds that I published took me the best part of three hours to produce, so this may turn out to be…