Summer Skirmish – Act VII

Round 4 Undead The Open Grave spell expires and the Dragon attacks. The Wyrm is no match for this Undead army, as it produces only 6 damage from its claw, which is easily parried by 11 saves. Furthermore, the 10 melee results are exactly what is needed to get rid of the Dragon. As a…

Summer Skirmish – Act VI

Feral The Feral Force have so far avoided getting in on any action and, hence, avoided any trouble or loss of units. Feral 1st March The Feral home army continue to push forward unopposed. The Flatland moves to its 6th face. Feral 2nd March The reserve army attempt to generate magic. The 4 that they…

Summer Skirmish – Act IV

Undead 1st March In desperate need of getting troops back into action, the reserve army try to generate magic. They produce 3 results but, with their Bone Magic racial ability, this is augmented by one for each unit producing non-ID magic – two of them in this instance. The total is therefore now 5 results….

Dwarves v Coral Elves – Part 4

Round 3 Dwarves The Vagha need to concentrate on resurrection of troops and using their magic. Once they have sufficient magic capability, they must start to concentrate on introducing dragons to fight their battles for them. Dwarves 1st March The reserve army try to generate magic. A massive total of 17 results will help reinforce…

Treefolk v Frostwings – Part 4

This is Part 4 of an Advanced Level Dragon Dice battle. It is recommended that you read Part 1 before continuing. Treefolk The Transmute Rock to Mud and the Wall of Thorns spells expire. Treefolk 1st March The campaign army try to cast magic. The Magic Drain reduces the 7 results down to 5. An…

Treefolk v Frostwings – Part 3

This is Part 3 of an Advanced Level Dragon Dice battle. It is recommended that you read Part 1 before continuing. Round 4 Frostwings The Frostwings need to try to advance with their home army and try to trim down the large Treefolk campaign army. Frostwings 1st March The campaign army attempt to manoeuvre. The…

Treefolk v Frostwings- Part 2

This is Part 2 of an Advanced Level Dragon Dice battle. It is recommended that you read Part 1 before continuing. Treefolk The two treefolk armies are in need of repositioning. The horde have already witnessed the sheer firepower of the Frostwing home army and were fortunate that they had decided to go for a…

The Frost Report – Part 7

This is Part 7 of the battle report. It is recommended that you read from the beginning. Part 1 can be found here:- Frostwings v The Blues – Part 1 Areosa All spells on the Frontier terrain now expire – it is now a safe place to visit. The Water/Air Hybrid Wyrm attacks the Areosa…

The Frost Report – Part 5

Round 4 Blues The Blues appear to have done enough to be safe to try to claim the Areosan home terrain. They now need to start making plans to take the second terrain. With the dragonkin prisoners to the terrain to which they were summoned, and the Coral Elves largely functioning to take advantage of…

The Frost Report – Part 3

This is Part 3 of a Dragon Dice demonstration battle. The start of the battle can be found following this link. The Frost Report – Part 1 Round 2 The Blues At the start of the second round of battle, we have the Blues split into two factions on favourable territory, and the Areosa, with…